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QCX-76A Jormungand

Prototype super-large fusion plasma gun developed by the Principality of Zeon.
Jenxi Seow Published 23 Jun 2025 Updated 23 Jun 2025
QCX-76A Jormungand

The QCX-76A Jormungand was a prototype super-large fusion plasma gun developed by the 603rd Technical Evaluation Unit for the Principality of Zeon. At 231 metres in length, the Jormungand was nearly the same size as a Musai-class light cruiser and represented one of the most ambitious weapons projects of the early One Year War.

History

The QCX-76A Jormungand was developed by the 603rd Technical Evaluation Unit aboard the Jotunheim as a prototype decisive fleet battle cannon. The project aimed to create a super-weapon capable of engaging enemy fleets at extreme range, surpassing the firepower of conventional ship-mounted weapons.

The weapon made its combat debut during the Battle of Loum on 15 January UC 0079. However, the Jormungand found itself ignored by Zeon command, which had decided to focus on mobile suits for offensive operations rather than the experimental cannon. The lack of coordination and Minovsky particle interference severely hampered its effectiveness.

Chief Gunnery Officer Aleksandro Hemme attempted to fire the Jormungand using only visual targeting data due to the absence of observational support from the fleet. His first shot missed, passing through a gap in the Federation formation, though the wake of the plasmoid projectile appeared to cause electrical interference in a Salamis-class cruiser. When Oliver May launched in an Observation Boat to gather targeting data, he encountered Char Aznable in his MS-06S Zaku II Commander Type, who delivered a message that the mobile suits would handle the battle and advised retreat.

A damaged Magellan-class battleship subsequently broke away from the main Federation fleet and approached the Jormungand’s position. The Federation warship managed to damage the weapon and kill most of its crew. In his final act, the wounded Aleksandro Hemme fired one last shot that destroyed the attacking Magellan-class, with the plasmoid coring the ship before its superheated remains exploded. This marked both the Jormungand’s sole confirmed kill and the end of the dreadnaught era of space warfare, as mobile suit combat became the dominant paradigm.

Design

The Jormungand was designed as a stationary artillery platform rather than a mobile weapon. Its massive 231-metre frame housed the fusion plasma generation and projection systems necessary for its extreme-range capabilities. The weapon was incapable of independent movement and required assembly on-site from components transported by conventional vessels.

The cannon’s design focused entirely on energy generation and projectile delivery, with minimal consideration for mobility or defensive systems. Beyond the thrusters necessary to adjust firing angles, the Jormungand possessed no propulsion capability. This limitation required careful positioning before deployment and made the weapon vulnerable to counterattack once discovered.

The fusion plasma gun generated superheated plasma by intentionally causing Minovsky-Ionesco type fusion reactors to go critical. These miniaturised reactors served as cartridges for the weapon, with each reactor providing the energy equivalent of 150,000 kW reactor output. The plasma was then launched as a concentrated beam with tremendous destructive potential.

Power plant

The Jormungand was powered by a Minovsky type ultracompact fusion reactor with an output rated at 1,380 kW. This reactor provided power for the weapon’s control systems and targeting equipment, while the actual projectiles derived their energy from the disposable reactor cartridges.

Fire control systems

The weapon featured indirect targeting capabilities via observation craft and direct visual targeting systems. However, heavy Minovsky particle interference during combat severely degraded its ability to acquire targets effectively. The Jormungand required observational data from ships positioned closer to enemy formations to achieve accurate fire.

Armaments

Super-large fusion plasma gun

The Jormungand’s main and only armament was its massive fusion plasma cannon with a beam output of 500 terajoules. The weapon achieved a muzzle velocity of 2,000 km/s, delivering projectiles with devastating destructive power. Each projectile possessed energy equivalent to the output of a 150,000 kW reactor.

The cannon had an estimated maximum firing range of approximately 1,800-2,000 kilometres, though its effective combat range was limited to 300 kilometres due to targeting limitations and environmental factors. Despite this reduced effectiveness, the weapon could easily destroy a Magellan-class battleship with a single direct hit.

The plasma projectiles, termed plasmoids, maintained coherence over considerable distances and generated significant electromagnetic effects even on near misses. The weapon’s single confirmed kill demonstrated its devastating potential when properly targeted.

Known operators

  • Aleksandro Hemme

Behind the scenes

The QCX-76A Jormungand was designed by Katoki Hajime for Mobile Suit Gundam MS IGLOO: The Hidden One Year War. The name Jormungand derives from Norse mythology, specifically the World Serpent Jörmungandr, reflecting the weapon’s massive scale and destructive potential.

The weapon represents a transitional moment in Universal Century warfare, marking the end of the battleship era and the beginning of mobile suit dominance. Its failure at Loum symbolised the obsolescence of fixed artillery platforms in the face of highly mobile combat units.

Appearances

  • Mobile Suit Gundam MS IGLOO: The Hidden One Year War

See also