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Gryps

Titans military complex and site of the Colony Laser during the Gryps Conflict.
Jenxi Seow Published 5 Nov 2025 Updated 5 Nov 2025
Gryps

Gryps (グリプス, Guripusu) was the Titans’ primary military complex in space during the Gryps Conflict of UC 0087–0088. Located in the shoal zone, Gryps served as headquarters for Titans space operations and, most significantly, as the site where the Titans constructed and operated the massive Colony Laser superweapon. The facility gave its name to the conflict that would ultimately destroy the Titans and reshape the Universal Century’s political landscape.1

Facility description

Gryps operated as a self-contained military city.1 Its interior housed fleet anchorages, mobile suit hangars, command centres, and barracks sufficient to support a massive garrison. The installation’s defining feature was the Colony Laser complex: the Titans converted the former Zeon stronghold Solomon into the beam cannon dubbed Gryps 2, surrounding it with power relays, targeting arrays, and research facilities to keep the superweapon battle-ready.2 The surrounding shoal zone provided natural protection; dense asteroid fields disrupted attack vectors whilst giving the Titans access to construction materials that sustained the sprawling base.

Construction and development

The Titans initiated the Gryps project to counter the rising AEUG threat and to build a headquarters beyond the direct oversight of the Federation government.1 From the beginning, the site doubled as a platform for developing extreme weaponry. Their most audacious undertaking was the conversion of Solomon into the Colony Laser: renaming the reconstructed structure “Gryps 2”, the Titans poured colossal resources into transforming the fortress into a planet-killing beam cannon, a statement of technological ambition and political intimidation in equal measure.2

Role in the Gryps Conflict

As the conflict unfolded, Gryps served as the strategic command centre for Titans space forces, launching operations across the Earth Sphere and symbolising the faction’s claim to supremacy.1 The presence of the Colony Laser compelled the AEUG to concentrate its efforts on the base, knowing that any firing of the weapon could annihilate fleets or colonies. The looming threat demonstrated the Titans’ willingness to resort to genocidal force and pushed the war toward its inevitable climax.2 That climax came with the Battle of Gryps 2, when the AEUG and Axis Zeon attacked the facility in a chaotic three-way struggle that culminated in the destruction of both the laser and the Titans as a meaningful military power.1

Destruction

The final battle tore Gryps apart.1 Fighting raged through the hangars and control shafts whilst the Colony Laser managed a desperate discharge amid the chaos. AEUG strike teams crippled the weapon’s critical systems, triggering a chain reaction that detonated the complex. In the aftermath, the Titans’ headquarters was reduced to a drifting graveyard of shattered hulls, leaving only debris to mark the site of their grand ambition.

Significance

The installation encapsulated the Titans’ hubris: by constructing a superweapon capable of mass destruction, they revealed their readiness to rule through fear and force, illustrating how unchecked power gravitates toward catastrophe.2 Yet Gryps also highlighted the inherent vulnerability of such schemes. The very scale that made the base impressive turned it into a singular point of failure; once the AEUG breached the perimeter, no amount of fortification could save the complex from concentrated assault.2 As the namesake of the Gryps Conflict, the facility embodied the stakes of the civil war and became synonymous with its chaos. The obliteration of the Colony Laser finally demonstrated the futility of ultimate weapons: they invite retaliation, drain resources, and cannot deliver the political legitimacy that victory requires.12

Legacy

Historians remember Gryps as both a symbol of Titans extremism and a warning about the seductive appeal of superweapons.2 The shattered complex stands in official records as evidence of the civil war’s human and material cost. Strategists cite its destruction when teaching the risks of concentrating power in a single asset: technology cannot compensate for the legitimacy and support that sustainable governance demands.2

Behind the Scenes

Gryps was created for Mobile Suit Zeta Gundam as the Titans’ headquarters and site of their Colony Laser superweapon. Director Tomino Yoshiyuki designed Gryps to represent the extremes the Titans would pursue – constructing a superweapon capable of destroying colonies demonstrated their willingness to commit atrocities.3

The name “Gryps” (related to “gryphon”) suggested mythological power whilst also sounding technical and military. Giving the entire conflict the facility’s name emphasized how the war focused on control of this strategic asset.3

The decision to have Gryps completely destroyed during the final battle demonstrated that superweapons ultimately became liabilities – that their existence guaranteed they would become targets.3

Appearances

Gryps features prominently throughout Mobile Suit Zeta Gundam, especially in the episodes leading to the series finale where the Colony Laser dominates the narrative.

See also

Relevant entries include the Gryps Conflict, the climactic Battle of Gryps 2, the technology article on the Colony Laser, faction profiles for the Titans and AEUG, and the historical background of Solomon.

Further background is available in the “Gryps” article on the Gundam Wiki.

Footnotes

  1. Sunrise, Gundam Officials (Tokyo: Kadokawa Shoten, 2001), pp. 218–225. 2 3 4 5 6 7

  2. Yoshiyuki Tomino (dir.), “A Desperate Fight” through “Riders in the Skies”, Mobile Suit Zeta Gundam episodes 45–50 (Nagoya Broadcasting Network, 1986). 2 3 4 5 6 7 8

  3. Tokuma Shoten, Roman Album Extra: Mobile Suit Zeta Gundam (Tokyo: Tokuma Shoten, 1986), pp. 92–97. 2 3

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